Witch Hunter: The Invisible World
Basic Alchemy Rites
Action: Extended – 1 roll/hour
Required Successes: 4
An object that, when carried on one’s person, extends the youth and resilience of the carrier. They gain a +1 to all Stamina checks made to resist disease and poison. Continuous possession with a break of no more than a week slows the aging process so that two years only ages them one. They will die of old age as normal, but they will appear far younger than they actually are.
It may also be used to change the appearance of the carrier using a Resolve check which requires the Alchemist to focus for one minute. For every success, a feature or aspect can be changed for an hour.
If the stone is destroyed with a called shot, it will burst into shards covering an area 10’ in diameter causing 2 levels of bashing (5 to the person holding the stone) though armour does reduce this. An alchemist carrying the stone can choose to break it at any time with no roll required, with damage as per above.
Action: Extended – 1 roll/hour, with a minimum of 3 hours
Required Successes: 2
This brew of herbs and minerals will heal 1 level of lethal per additional success gained on the brewing roll, to a maximum of the character’s total health.